When games create systems around something, they are typically encouraging that behavior. If you get caught three times, you get thrown out of the club.
There are those who would argue this is a penalty for that behavior, and therefore the game cannot be considered to be encouraging it. However,…
yeah, grand theft auto is a pretty bad place to be looking for positive behavior models. if all you could do was kill the strippers and take their money, would that be any better?
Edit: i guess adding to the vocabulary of terrible things a player can do to npcs is worse; for me i think it’s kind of an all or nothing situation that goes back to it’s either all okay or none of it’s okay.
It will be an intensive tactic arcade shooter game with demons, mages, spells, mechs and hight tech weapons. We would like to tell a deep story focussing on adventure/exploration Metroidvania-style , but for now we are going to keep it simple and just focus on a funny gameplay, heavy atmosphere and stylized pixel art.