06 5 / 2012
It’s been nothing but rushing from city to city and working non-stop on everything but games. This is my most recent series of tiles and objects for Schoolyard. The game itself is coming along well but needs a lot of changes in the structure to accommodate some of the object functionality. I really hope I have more time to work on this soon but with the way things are going, I doubt it will happen.
10 4 / 2012
"You ask a kid, ‘What are you doing this Saturday?’ and they’ll be playing video games or watching cable, instead of building model cars or airplanes or doing something creative. Kids today never say, ‘Man, I’m really into remote-controlled steamboats.’ They never say that."
Hard to argue with Jack White on this one, via Josh Eells’ fascinating New York Times Magazine profile. (via pitchfork)
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The thing is, with all the user generated content focused games, kids really are getting to creatively express them selves and share their creations with more people than ever before. I do understand that this is done under preset boundaries but those are becoming less and less constrictive.
Also, a kid telling you that they are only doing one thing is usually them just being flippant. Or maybe they’re a shut-in and that is a bigger issue than what they choose to hyper-focus on, be it video games or model trains. Or maybe the sequel to their all-time favorite game came out.
Cut the kids some slack and push them out of the house when slack isn’t the answer.
-adam
(via pitchfork)
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25 3 / 2012
(Source: kickstarter.com, via jimether)
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20 3 / 2012
Sorry I haven’t updated for a couple weeks. The Shitstorm officially rolled into town in a couple ways all at once and I’m still dealing with the fallout. Right now I’m living in two cities alternately (Charlotte and Atlanta) and it’s taking some getting used to. I’ve got some sketches to post once I can scan them and I’m working on an prototype for the html5 version of Schoolyard.
Looking forward to tonight’s Atlanta gamedev meetup. We’re all going to go see Indie Game: The Movie and I’m excited to see it and for my girlfriend to see we’re not the only crazy ones.
Be back soon.
27 2 / 2012
Looks like the next 36 hours is going to be getting as much done for Sleep as we can for a IGDA presentation tomorrow night. Good thing I have a personal barista for the same stretch of time.
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18 2 / 2012
I played Castlevania III for the first time the other day and, while I really liked some of the mechanics like switching between characters with different abilities, I had a ridiculously hard time getting through the levels. Stairs. Stairs in Castlevania III were fraught with danger for me. I just couldn’t grasp that I had to press down every time I came to a staircase and not just keep pressing forward in the direction I was moving and in which the staircase was leading. If you fail at this like I did, then the unforgiving gravity pulls you straight to death.
I told my friends, who had beaten the game and were holding their own against Medusa heads, skeletons, and even the evil staircases, that all Dracula would really have to do was surround him self with said stairs and no one would ever get to him. I think the real hero of this story would be a building contractor that would work his way through the castle and bringing the stairs up to code.
Until I make this game myself this is a picture of how I think the Lord of the Damned should create his next castle so he can safely watch Sex in the City from atop his fortress of doom and stairs.

